AI Insights · Timothy · July 2024
Top 5 Boxing Games Performance in Guatemala - Q2 2024
Explore the performance of the top 5 boxing games on unified platforms in Guatemala for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top boxing games in Guatemala have shown varied performance in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides key insights into the trends observed for these games.
Boxing Star: Real Boxing Fight saw its revenue peak at $77 in late April, with fluctuations throughout the quarter, ending at $59 in late June. Downloads had an initial spike of 442 in early April but declined to lower levels, averaging around 60 per week towards the end of the quarter. Weekly active users also saw a peak of 1.1K in early April but gradually decreased, stabilizing at around 250 by the end of June.
WWE Mayhem experienced a significant drop in revenue from $55 in late April to just $5 in late June. Downloads, however, showed an upward trend towards the end of the quarter, peaking at 426 in mid-June. Weekly active users increased steadily from 674 in early April to 919 by the end of June.
Real Boxing 2 had a notable surge in revenue in mid-May, peaking at $60, before dropping back to $9 by the end of June. Downloads showed a consistent range, peaking at 776 in mid-May, and weekly active users fluctuated, ending the quarter at 774.
EA SPORTS™ UFC® 2 had a varied revenue trend, peaking at $48 in late April and ending at $20 in late June. Downloads increased significantly in early June, reaching 1.2K, and weekly active users also rose, hitting a high of 1.5K in mid-June before settling at 1.1K.
Real Boxing: KO Fight Club maintained a steady revenue, peaking at $8 towards the end of the quarter. Downloads increased consistently, reaching 372 in late June. Weekly active users followed a similar upward trend, peaking at 447 by the end of June.
For more detailed insights and data, visit Sensor Tower.